

- ULTIMATE UNWRAP 3D CONVERT TO QUADS HOW TO
- ULTIMATE UNWRAP 3D CONVERT TO QUADS FREE
- ULTIMATE UNWRAP 3D CONVERT TO QUADS WINDOWS
Perhaps bringing some of those techniques back into sketchup, but without trying to force Sketchup into a box it wasn't meant to fit into. I would suggest watching a few and getting a feel for what quads are all about and why they work in those platforms.
ULTIMATE UNWRAP 3D CONVERT TO QUADS FREE
However, there are a ton of good free tutorials for Blender and 3ds Max on quad modeling. I prefer to use Sketchup for it's strengths.which is super fast surface modeling and texturing, using quads here and there as necessary. However, to try and take those techniques and apply them to just doesn't work for me. I feel I am semi good at quad modeling, UV unwrapping, etc. I've spent close to 5 years learning 3ds Max and watched hundreds of hours of modeling tutorials and built entire scenes in it. Sketchup is faster at surface modeling, however other programs are faster and better adapted to quad modeling. Not just from a tools standpoint, but the overall logic of the program. It's too cumbersome and not well adapted for it. I've also realized building everything in Sketchup using quads in near impossible. From my experience, quads are best worked in a orthogonal viewport. The shaped is then added to, divided or extruded one quad at a time and contains no internal faces. It can start with a line or edge which is evenly divided and then extruded into a multi faced plane. Quad modeling usually starts with a quad.a four sided plane or a box. The other big benefit is UV unwrapping as quad modeling creates sensible seams. It allows for ring select, loop select and edge weighting. Modeling in all quads has a benefit of cross platform modeling and working the same model in different programs. Quads are also the preferred method for creating a mesh for sculpting. In the rendering world, quads seem to also produce better result with displacement and smooth (flickerless) animation. They also allow for clean subdivision reversion and retopology to revert back to low poly. Maintaining quads allows for the algorithms in the subdivision methods to better smooth a mesh. In the greater 3D world, Quads are the standard practice of Subdivision modeling techniques. In advance of your help and on behalf of anyone else wondering about this, I thank you. So to bring this very long question to a point.Īny Tutorials on this subject you could recommend? I really don't think all the pros out there are hand drawing all their quads. I tried a couple of methods but none of them resulted in a quad based tube. but, for example- I was planning on getting Whaat's SketchUV and one nice feature is tube mapping, which would be great since there is a model I'm making that would benefit from some nice rusty pipes. I know you are probably saying "what model?" or "what shapes?". I have my ideas on how some have achieved these results, but my guesses are just guesses and probably not the "proper way" to do it.
ULTIMATE UNWRAP 3D CONVERT TO QUADS HOW TO
they seem quite common and it seems as though its just assumed people know how to do this. but in 5 years I don't think I've ever seen anyone directly say how they made these quad based parts. I going to assume this is a pretty STUPID question, but I've been using SU for over 5 years now and I've only recently started to find a need for quads. Almost every time I visit the plugins forum I see some great looking shape, part or model made of quads or pseudo-quads (I'm not sure if that is the correct term, but I mean the quads that are actually split into tris, like how sandbox makes them).Įven in most of the tutorial videos, they start out with a part already made out of quads. They do seem to be generally, very important and in some cases necessary to use certain plugins or to achieve certain results. well, that seems to be what everyone more or less says.

VOB HD Video (*.vob), H.264/AVC HD Video (*.mp4), (DVD Video Files), MPEG4 HD Video (*.mp4), MPEG2 HD Video (*.mpg *.mpeg), MPEG4 TS HD Video (*.ts), Quick Time HD Video (*.mov), VCD Video File (*.dat), WMV HD Video (*.xwmv), Audio-Video Interleaved HD Video (*.avi), M4V, SWF, MKV, DV, DIF, FLV, MJPG, MJPEG, MPG, MP4, MPEG, DVR-MS, NUT, MOV, QT, H261, H.Its all about the quads.
ULTIMATE UNWRAP 3D CONVERT TO QUADS WINDOWS
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